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Programming for the puzzled (Record no. 559770)

MARC details
000 -LEADER
fixed length control field 02419 a2200193 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181126123124.0
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262534307
040 ## - CATALOGING SOURCE
Transcribing agency IIT Kanpur
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.10285
Item number D49p
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Devadas, Srini
245 ## - TITLE STATEMENT
Title Programming for the puzzled
Remainder of title learn to program while solving puzzles
Statement of responsibility, etc Srini Devadas
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher MIT Press
Year of publication 2017
Place of publication Cambridge
300 ## - PHYSICAL DESCRIPTION
Number of Pages xii, 259p
520 ## - SUMMARY, ETC.
Summary, etc Learning programming with one of "the coolest applications around": algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Mathematical recreations -- Data processing
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Puzzles -- Data processing
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Full call number Accession Number Cost, replacement price Koha item type
        General Stacks PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 03/12/2018 58 1399.10 005.10285 D49p A184013 1748.88 Books

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