Programming for the puzzled (Record no. 559770)
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000 -LEADER | |
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fixed length control field | 02419 a2200193 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20181126123124.0 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262534307 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | IIT Kanpur |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | eng |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.10285 |
Item number | D49p |
100 ## - MAIN ENTRY--AUTHOR NAME | |
Personal name | Devadas, Srini |
245 ## - TITLE STATEMENT | |
Title | Programming for the puzzled |
Remainder of title | learn to program while solving puzzles |
Statement of responsibility, etc | Srini Devadas |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Name of publisher | MIT Press |
Year of publication | 2017 |
Place of publication | Cambridge |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | xii, 259p |
520 ## - SUMMARY, ETC. | |
Summary, etc | Learning programming with one of "the coolest applications around": algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Mathematical recreations -- Data processing |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Puzzles -- Data processing |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Books |
Withdrawn status | Lost status | Damaged status | Not for loan | Collection code | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Full call number | Accession Number | Cost, replacement price | Koha item type |
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General Stacks | PK Kelkar Library, IIT Kanpur | PK Kelkar Library, IIT Kanpur | 03/12/2018 | 58 | 1399.10 | 005.10285 D49p | A184013 | 1748.88 | Books |