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Game theory [3rd ed.] (Record no. 567612)

MARC details
000 -LEADER
fixed length control field 03010 a2200181 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781394169115
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 519.3
Item number B278g3
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Barron, E. N.
245 ## - TITLE STATEMENT
Title Game theory [3rd ed.]
Remainder of title an introduction
Statement of responsibility, etc E. N. Barron
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher Wiley
Year of publication 2024
Place of publication Hoboken
300 ## - PHYSICAL DESCRIPTION
Number of Pages xxiv, 552p
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Wiley series in operations research and management science
490 ## - SERIES STATEMENT
Series statement / edited by James J. Cochran
520 ## - SUMMARY, ETC.
Summary, etc <br/><br/>Authoritative and quantitative approach to modern game theory with applications from areas including economics, political science, computer science, and engineering <br/><br/>Game Theory acknowledges the role of mathematics in making logical and advantageous decisions in adversarial situations and provides a balanced treatment of the subject that is both conceptual and applied. This newly updated and revised Third Edition streamlines the text to introduce readers to the basic theories behind games in a less technical but still mathematically rigorous way, with many new real-world examples from various fields of study, including economics, political science, military science, finance, biological science, and general game playing. <br/><br/>The text introduces topics like repeated games, Bayesian equilibria, signaling games, bargaining games, evolutionary stable strategies, extensive games, and network and congestion games, which will be of interest across a wide range of disciplines. Separate sections in each chapter illustrate the use of Mathematica and Gambit software to create, analyze, and implement effective decision-making models. <br/><br/>A companion website contains the related Mathematica and Gambit data sets and code. Solutions, hints, and methods used to solve most problems to enable self-learning are in an Appendix. <br/><br/>Game Theory includes detailed information on: <br/><br/> <br/> The von Neumann Minimax Theorem and methods for solving any 2-person zero sum matrix game.<br/> <br/> Two-person nonzero sum games solved for a Nash Equilibrium using nonlinear programming software or a calculus method. Nash Equilibria and Correlated Equilibria. Repeated games and punishment strategies to enforce cooperation<br/> <br/> Games in Extensive Form for solving Bayesian and perfect information games using Gambit.<br/> <br/> N-Person nonzero sum games, games with a continuum of strategies and many models in economics applications, duels, auctions, of Nash Equilibria, and the Stable Matching problem<br/> <br/> Coalitions and characteristic functions of cooperative games, an exact nucleolus for three-player games, bargaining<br/> <br/> Game theory in evolutionary processes and population games<br/> <br/><br/> <br/><br/>A trusted and proven guide for students of mathematics, engineering, and economics, the Third Edition of Game Theory is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Game theory
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Full call number Accession Number Cost, replacement price Koha item type
        On Display PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 22/08/2025 2 8495.80 519.3 B278g3 A186959 11327.74 Books

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