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Mathematics for Computer Graphics [electronic resource] /

By: Contributor(s): Material type: TextTextPublisher: London : Springer London, 2006Edition: 2Description: XIV, 248 p. 175 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781846282836
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 004.0151 23
LOC classification:
  • QA76.9.M35
Online resources:
Contents:
Mathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion.
In: Springer eBooksSummary: Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!
List(s) this item appears in: Public culture
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur Available EBK338
Total holds: 0

Mathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion.

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!

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