000 | 02906nam a22005055i 4500 | ||
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001 | 978-1-84628-283-6 | ||
003 | DE-He213 | ||
005 | 20161121230525.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2006 xxk| s |||| 0|eng d | ||
020 |
_a9781846282836 _9978-1-84628-283-6 |
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024 | 7 |
_a10.1007/1-84628-283-7 _2doi |
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050 | 4 | _aQA76.9.M35 | |
072 | 7 |
_aUYA _2bicssc |
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072 | 7 |
_aUYAM _2bicssc |
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072 | 7 |
_aCOM018000 _2bisacsh |
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072 | 7 |
_aMAT003000 _2bisacsh |
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082 | 0 | 4 |
_a004.0151 _223 |
100 | 1 |
_aVince, John. _eauthor. |
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245 | 1 | 0 |
_aMathematics for Computer Graphics _h[electronic resource] / _cby John Vince. |
250 | _a2. | ||
264 | 1 |
_aLondon : _bSpringer London, _c2006. |
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300 |
_aXIV, 248 p. 175 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion. | |
520 | _aBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again! | ||
650 | 0 | _aComputer science. | |
650 | 0 |
_aComputer science _xMathematics. |
|
650 | 0 | _aComputer simulation. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aMathematics of Computing. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aMath Applications in Computer Science. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781846280344 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/1-84628-283-7 |
912 | _aZDB-2-SCS | ||
999 |
_c500051 _d500051 |