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020 _a9780128006450
040 _cIIT Kanpur
041 _aeng
082 _a006.693
_bP495p3
100 _aPharr, Matt
245 _aPhysically based rendering [3rd ed.]
_bfrom theory to implementation
_cMatt Pharr, Wenzel Jakob and Greg Humphreys
250 _a3rd ed.
260 _bMorgan Kaufmann
_c2017
_aAmsterdam
300 _axxix, 1233p
520 _aPhysically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering
650 _aComputer graphics
650 _aThree-dimensional display systems
650 _aImage processing -- Digital techniques
700 _aJakob, Wenzel
700 _aHumphreys, Greg
942 _cBK
999 _c565904
_d565904