000 02091 a2200217 4500
003 OSt
020 _a9780262047296
040 _cIIT Kanpur
041 _aeng
082 _a519.3
_bC226g
100 _aCarpenter, Jeffrey
245 _aGame theory and behavior
_cJeffrey Carpenter and Andrea Robbett
260 _bMIT Press
_c2022
_aCambridge
300 _axxii, 701p
520 _aThis introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting, while part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises and the oTree codes for running the games online.
650 _aGame theory
650 _aHuman behavior
650 _aEconomics psychological aspects
700 _aRobbett, Andrea
942 _cBK
999 _c567306
_d567306